I never played The Game of Life as a kid. Count it among the many random ways my childhood was deprived of things most normal American children experience (including getting something from the ice cream truck, seeing The Goonies and going to a birthday party at Chuck E Cheese).
Maybe if I’d played it back then, when things like jobs and life insurance policies seemed cool because they were “grownup,” I would have enjoyed it more. But when my husband introduced me to the game recently (I’m trying to make up for lost experiences), I have to say I was disappointed — and also oddly disturbed.
I was expecting the game to be more of a choose-your-own adventure, something that lets kids role-play being an adult by making various choices and then seeing what the consequences would be. And there is some of that. (Don’t want to buy that auto insurance? Guess who just got into an accident!)
But for the most part, I felt like I was being moved along on a conveyor belt, collecting things as I was told to based on random numbers generated by a little plastic spinner arm.
It didn’t feel like fun; it felt like obeying orders.
I Have to Do What, Now?
What if I didn’t want three little peg-headed children? What if I wanted two (Or none at all, for that matter?) Or what if I wanted to wait until I had a little more money to properly support them?
And did I really have to buy a helicopter on my modest teacher’s salary just because that’s the space I landed on? What if I didn’t want a helicopter? I already owned enough things I couldn’t afford, including a house, a business, two horses, and apparently all of my dead aunt’s 50 cats.
Being told what to do and when to do it, and then doing it, isn’t my idea of a super-fun time. When I reached the “Day of Reckoning,” I had the little family of five that had been assigned to me, a collection of ridiculously pricey items, and a life insurance policy to cash in on. But I didn’t feel any sense of triumph or accomplishment.
All I’d done was check off the boxes I was supposed to, exactly the same as my opponent (although I have to admit he’d done it much more successfully than I had). And now that I’d reached the end, I had nothing to show for it but a bunch of stuff I didn’t want to begin with and the sense of having been pushed through a series of events I’d had no say in.
Quite frankly, I was hoping for a little more out of Life.
So This Is What It’s Like to Be a Grownup?
I think the reason I disliked the game so much (I found myself actively resenting it by the end, and not because I’d lost) was that it’s actually an all-too-accurate depiction of what it’s like to be an adult. And I don’t agree with The Way Things Are in real life, either.
I can accept that sometimes random events (fire, lottery windfall, etc.) happen to you when you least expect them. I can also accept the notion of a giant spinner arm of fate/God/what-have-you that grants certain people “luck” and other people misfortune on a seemingly random basis. I may be an idealist, but I understand that sometimes the good guy doesn’t always win in the end. (I don’t necessarily like it, but I can begrudgingly accept it.)
The thing that bothered me about The Game of Life wasn’t these random ups and downs, but how compulsory it felt. Just like my actual grownup life, I didn’t feel like I had much input into how I went about living. I was simply following a preset line, doing what I was supposed to do whenever I was expected to do it.
I may have more say in the real world over whether or not I buy a helicopter, but there are still plenty of spaces along the road of life where you’re expected to do or acquire certain things just because that’s the way most people normally go about it. There’s a generally accepted blueprint for living, and most of us follow it without thinking twice.
You can tell because other people are guaranteed to notice when you’re not following this blueprint. You reach a certain age, and people start asking you “when you’re going to” do various things: When are you going to get married? Start having kids? Buy a house? The implication is that you either should have done these things by now, or you’re about due to, because the typical life goes along a continuum just like the board game, with certain actions you take at certain stages.
Everyone’s board looks a little bit different, but the basic layout is the same: go to college, get a job, get married, have 2.5 kids and a 2.5 car garage house, work 9 to 5 five days a week, keep doing that till you’re 65, and then (if you’re lucky), you reach the end space, where you get to finally relax and just live life (if you have the money and health left to do so). You move along the winding, colorful spaces with everyone else, collecting things at the points you’re supposed to, and that is considered a “life.”
Break Free of the Board
Personally, I have a problem with that. A big problem.
I don’t have a grand master plan for the future, but I can tell you I’m not too enthused about the idea of living my life as a series of checkpoints and to-dos. Especially when they’re someone else’s. (Tweet, tweet!)
I have a to-do list of my own, thank you, and only so much time in which to accomplish it.
I don’t care what I’m “supposed to” have done or “supposed to” have gotten by my 28th year of living. I don’t care where everyone else’s little plastic cars are on the board. This is my life, and there’s an awful lot I’d like to do with it. And none of it will get done if I waste my time trying to make my life conform to the usual pattern.
Which is why I’m taking my little plastic car off road to see what kind of adventures I can come up with beyond the board. I don’t know about you, but I think that sounds like a lot more fun.
What’s your take on the game of life? Are you ready to off-road it, too?
Never miss a post! Sign up here and get a free copy of Your Guide to Calling It Quits.